[Character Sheet] Valkera
Posted: Sun Jun 25, 2023 8:13 am
Overview:
Name: Valkera Goldenthal
Race: Human
Gender: Female
Age: 34
Culture: Thaian
Birth: unknown
Height: 1,72m
Personality: compassionate, arrogant, irritable
Profession: runecarver, healer and fisher, (former trader and thief)
Defining traits:
Feeble frame
This character was born delicate and is often sick and bruise easily.
Suspicious heathen
This character has a reputation for rejecting the divine truth.
Guttersnipe
This character grew up on the streets without a parent.
The street urchin, up to the age of 14.
She has no memories of living anywhere else than on the streets. Like all Thaian guttersnipes, Valkera had to resort to pickpocketing rather than begging to survive; to which only a Venorean would stoop she thought, so she rather sought help from friends. The discovery of her magical talent as a healer wasn’t instant. She had noticed that her treatment of the diseases she and her gang had contracted over the years healed at a much faster rate than normal. A possibility reveals itself when she learns how to carve runes with healing magic. The ensuing break from the streets leaves Valkera hopeful of a decent life.
The runecarver, age 14 to 16.
A Cormayan trader partners with Valkera to set up business on Farm Lane. The contract looks professional, and she trust the piece of paper with reverence, as most illiterate people do when confronted with the art of “painting sound”, only to find that she has been tricked into selling exclusively to a repressive military order with no profit for herself. The order’s desperation for supplies stems from a difficult struggle to supress a popular revolt in Edron, an island which they had just recently annexed, much to the displeasure of its inhabitants. Disillusioned by years of abuse, Valkera looks for an escape. She convinces the only friend she has in the order to help her stowaway on a trade ship for Liberty Bay, where she hopes to make a new life.
The healer, age 16 to 17.
Business in Liberty Bay proves an impossible task. The islanders often fall victim to pirate raids and established traders are disdainful of competition. One vindictive tradesman hires local thugs to trash Valkera’s little vendor on Straycat’s Corner, and she falls back into squalor once more.
Hopeful to make friends and simultaneously do some good, she volunteers to treat the slum’s disease-riddled children, who are turned away by corrupt temple priests for their lack of coin. In exchange for her service, she’s happy enough to take a hot meal and a roof to sleep beneath. Just as it seems like Vakera has found a new home, a particularly superstitious father to one of the children learns that Valkera can’t read or write and believes that her powers come from Zathroth-worship. Out of fear of being hexed, a mob drives her out of town.
The Circle of Golgari, age 17 to 19.
Valkera’s destitution takes her to the Venduran mountains where she learns that she isn’t alone in her predicament. The Mountain Hideout is home to the Circle of Golgari, a group of misfits and outcasts that has been shunned by the community as well, and they welcome her as their equal. For the first time in her life, Valkera has a real bed to sleep in, in a private room even. She loves her new friends and grows particularly close to one man, a sorcerer, who teaches her to read.
In the mountains there are more people who’s been driven out from society and for good reason. She stumbles upon this particularly cruel voodoo cult that tries to kill her. They would have done it too, had it not been for a knight who intervenes and slay the cultists. It’s her friend, the order member who helped her escape the abusive contract. The knight says the order has fallen a long time ago and that she’s been looking for Valkera to recruit her in the struggle against those who brought them down. Thinking of her friends in the mountains, Valkera refuses at first, but the knight reminds her that she’s in debt to her for saving her life twice now. Begrudgingly, Valkera agrees to join the Bey faction in the Dark Side civil war, leaving the mountains behind.
***
Bey, fifteen years ago.
Big thanks to Wizm for helping me with the historical facts!
Valkera wakes up in a shudder and gets increasingly aware of the gnawing ache. It must be at least the tenth time now and the pain seems to worsen with every passing hour. She’s reminded of Carlin’s cobbled stone floor pressing up on the front of her body. It’s unbearable. She tries to change position but is immediately aware of her friend snoring peacefully at her side. What the hell, Valkera thinks to herself, why can't I sleep like that? She tries to pull the bag of runes out from underneath herself, but there’s barely room to move an inch. They are hidden beneath the floor in one of the towers at the city’s east gate, on watch for the enemy. The serene face on her sleeping friend annoys her and she stifles an urge to drive an elbow up her waist. To calm herself, she close her eyes shut and slowly counts from ten. Of course, it does not help, it never does. Her left eyelid twitches in irritation.
They have been lying in wait for hours without having seen anyone through the narrow crack in the wall. At one point, Equoez had heard a noise and woke her up, but it was only a townsman out and about at his morning labour. The knight had quickly gone back to sleep while Valkera was left alone for hours, robbed of that sweet mercy herself. When it was eventually granted to her, it had been one of those restless ones that leaves you unsure of whether you had actually dreamed or just been lying there at thought. There had been nightmares again, commoners dropping dead around her, their mouths open as if screaming, though they were silent as the grave. The worst part of it all was seeing their hard faces and eyes staring accusingly at her, as though she had been their killer. Definitively awake and in pain, she blames all her nightmares on the ache, which she feels is working itself down the ischiadic nerve, agony radiating out to the outside of her thighs. Great, she thinks to herself and sighs, my fucking lot in life. Despite her age, aches have been a constant companion for as long as she remembers.
Valkera grew up homeless on the streets of Thais, never knowing the identity of her parents, and reckoned that had something to do with her poor health. Back ache, bad digestion, fevers and bruises. When she was fourteen, she had met a boy who had taught her how to heal the worst of her ailments, but they had never disappeared entirely. His home had at times been a sanctuary from the depravity in her life. That’s when I met Wizm, she remembers. He would often hang around the flat to do rune work, tell jokes and make grand plans for his future. The thought of those memories gives her goosebumps. She asks herself how she got involved in this mess, forced to fight him of all people, in a war so confusing that she struggles to remember what it’s even about. There must be a logical timeline though, a succession of causes, each followed by an effect that can be traced from the beginning until now.
The previous war was a complete disaster and those who deny it are morons. The enemy was cunning and moreover, they fought for a better cause, in spite of Equoez' conviction. Valkera turns her head to examine her friend, whom she envied sometimes for being able to find comfort in her beliefs. She was utterly convinced that she fought the spawns of evil, bringing justice to a dark world. She doesn’t look like the type of person plagued by nightmares, Valkera thought. Then again, she was one of those naive bastards who mistakes dreaming for reasoning, unable to understand the people that she fought. For years they had been trampled by the Alliance under noble pretenses when it was really about them preserving their power. If they had just admitted it, I would have respected them more.
According to Equoez, the enemy were cowardly in nature and utterly inept at war too. “We have Veldoor, Langbogen and Caldrin besides!” the fool would exclaim whenever somebody doubted, blind to see that the Alliance was entirely without spirit. Granted, it could be said that the Alliance had won a pyrrhic victory, but they didn’t recognize at what cost. Many of the most important veterans had died or were lost, and those who remained were no real killers. You’d have to be if you expected to win against this kind of people. She turns away from her friend with a snort. Had not the Dark Side, with greater motivation even, managed to recover from all their losses? Magius’ private war had been the ultimate inspiration for their drive to recruit and train mages, and what they lacked in fame, they made up for in ferocity. And once they were convinced of their superior strength, the quarrel began anew. The peace had done nothing to heal the old wounds that had festered in the absence of any real change, so the Alliance had responded by declaring war, unwittingly sealing their own fate in the process. And then the scores were settled.
Fools, Valkera concludes and again tries to pull the rune bag out from underneath herself. At last, she manages to get it out and heaves it on top of the snoring knight, who seems utterly unperturbed. Valkera rolls her eyes at her friend’s seemingly supernatural ability to sleep anywhere at any time. Knights with insignificant magical proficiency to make use of magic-wall runes were relegated to guard duty, a job so boring that it had evidently made Equoez able to sleep through just about anything. When the Dark Side defeated the Alliance army at the battle of the Green Claw Swamp, she had been taken prisoner when a scouting party found her sitting on the ground with her back leaning against a tree, snoring peacefully while “guarding” the supply cart. Valkera loves seeing her face flush red whenever she reminds her of that story.
She ponders on in the logic with renewed confidence. The Alliance had been defeated even before the first battle took place and left a power vacuum for the victorious to fill. What did the Dark Side do then? Well, what you’d expect. They were too numerous and hungry for blood, and not so unitary in cohesion as one could imagine, so immediately they broke up into several different factions depending on personal loyalties and tastes, each with a boss in command of its own gang. Valkera blinks and shakes her head in resignation, They held the world in their hands, then pulled it apart. She wonders what the world would have looked like had they wanted to establish a new order that replaced the old, but figures that it would have been an affair too dull for them to pursue. After all, they had no one left to fight when the enemy caved so readily. To think that Dagor called us traitors when we paid our way out. With the stroke of a quill, Vofibu inflicted more harm to them than any of Dagor’s battles ever could. He should have thanked the man. She smiles to herself and looks out through the crack. It’s still calm out there. In the alley across the street, she sees a stray dog curled up in sleep. Her smile fades slowly, lost in thought.
The vendetta had started with the murder of Dinaforce at the hands of Mordorion and his band. Valkera tries to remember what their motive was but can’t. What she does remember is the malice in Equoez’ eyes when she told her the news, and went on to predict the return of the glorious days when the allied guilds were the peerless super-power of the world. The prediction never came true, but Bey’s promise did. Dinaforce’s gang had gathered to swear death upon her killers and anyone who helped them, despite being at a serious numerical disadvantage. They were underdogs at guerilla tactics and could consequently choose the time, place and conditions for any battle. They welcomed their new enemy who had brought them a purpose again. "Death begets death", Valkera murmurs, quoting Oafah, the self-proclaimed messiah. Even though he was stupid enough to think anyone could reconcile the Alliance and Dark side guilds, he did have a gift with words. Anyone from the former allied guilds were invited to take part and Equoez were eager for revenge against Citadelica, who had allied with Mordorion, while Valkera begrudgingly came with. She’d rather not fight Wizm, who were her friend, and knew the prospect of winning was more than bleak, but-
Valkera is suddenly wrested from her daydreaming by something her senses register in delay. Something had passed by, right in front of her eyes through the crack in the wall, but she hadn't reacted until now. Everything in her head is at a standstill, and she tries to shake off the confusion and get back to reality. How much time had passed? It couldn’t have been her imagination. Then she notices the dog curiously observing something in another direction. She follows its gaze and clearly sees the silhouette of a cluster of shadows against a wall. While holding the object with her gaze, she carefully reaches her hand out to wake her friend, but suddenly jumps in fright.
"Is it them?" Equoez whispers and frowns apologetically for startling her. She is already on her knees preparing to leave the hiding spot. They are supposed to notify the war band, who is gathering outside Carlin’s east gate, when the enemy is on the move. This seems to be the moment they’ve waited for and Valkera is more than happy to leave the uncomfortable place behind.
"Yes, of course," Valkera hisses irritably, "gimme the fucking runes."
To her indignation, she notes that the knight isn’t as stiff as herself. Bitch is way older than me! Realizing her difficulty, Equoez smiles and extends a helping hand. Valkera slaps it out of her sight and with the support of a knee, she manages to get up while swearing under her breath.
”How many are they? Did you see Magius?”
“Hell if I know! They were too fast to count. Ten, fifteen maybe, whatever.” It was just a rough estimate, but she’s too embarrassed to admit she hadn’t been sufficiently observant on the watch. The bosses’ decision to fight or not would be based on their intel. There would be hell to pay if she’s the cause of a defeat. I suppose it won’t matter to a corpse.
”And Magius?” Equoez hands her the runes and dons her helmet.
“He’s always there isn’t he?”
“Right. Shall we?”
As they run down the street to meet up with the band, the sound of a whimper halts her track while Equoez continues without her, unable to hear through the helmet. She knows it’s dangerous to loiter alone and hesitates, but against her better judgement, she decides to go back.
Valkera’s heart falls at the pitiful sight in the alley. You fucking bastards. This wasn’t where the enemy had gone, it couldn’t have been them. She recognizes the magic, someone must have thrown a Soulfire Rune on the sleeping dog while passing by. What’s the point of it? When she realizes that it’s at its final rasping breaths, she takes off her backpack to rummage for a healing rune. Panic, rage and despair, all at the same time grips her chest tight and threatens to overwhelm her. Her search is frantic and she afraid that she’ll miss it if she doesn’t compose herself. By the time she finds what she’s looking for however, the dog’s breathing has already ceased. With eyes closed shut for a moment, Valkera stifles the surge of tears. She is petrified in place for what feels like minutes, then gets up with a jolt, throws her backpack on and leaves in a hurry.
As she’s out of the alley, someone slams into her, knocking her off her feet.
”You idiot, let’s go! We’ve got them trapped! Come on, let’s kill them all!”
Crulex and the rest of the war band have already disappeared behind the corner when the shock finally breaks. With a deep sigh she’s up and running, trying to catch up with her comrades to join them at the bloodletting, leaving the remaining shred of sense behind her.
Continuation: Carlin 19th sep 2008 Bey vs Sat
***
The war, age 19 to 24.
The comfortability and enlightenment in the Circle of Golgari is but a distant memory. As when she was young, her life is again wholly miserable, all because of the war. She hates the degeneracy, filth and cruelty in her life and feels duped of the chance to live decently, and the war does in no amount of capacity bring about glory and heroism. Not to her. No, she has never been at such a low point in her life as nobody cares whether she’s alive or dead. As one of many spokes in a wheel that relentlessly kept turning, every miserable day is the same as the day before. She had once been a simple pickpocket, but at least she hadn’t hurt anyone. She had also been a healer, aiding people in need, but now she’s forced to use her magic to harm and kill, all because of a debt to a friend who isn’t even around anymore, abandoning the war and Valkera in the process.
She is as friendless and poor as she was ten years ago, and the war shows no sign of ever coming to a close. There is no last shout into the wind. She deserts in silence, leaving it all behind.
Name: Valkera Goldenthal
Race: Human
Gender: Female
Age: 34
Culture: Thaian
Birth: unknown
Height: 1,72m
Personality: compassionate, arrogant, irritable
Profession: runecarver, healer and fisher, (former trader and thief)
Defining traits:
Feeble frame
This character was born delicate and is often sick and bruise easily.
Suspicious heathen
This character has a reputation for rejecting the divine truth.
Guttersnipe
This character grew up on the streets without a parent.
The street urchin, up to the age of 14.
She has no memories of living anywhere else than on the streets. Like all Thaian guttersnipes, Valkera had to resort to pickpocketing rather than begging to survive; to which only a Venorean would stoop she thought, so she rather sought help from friends. The discovery of her magical talent as a healer wasn’t instant. She had noticed that her treatment of the diseases she and her gang had contracted over the years healed at a much faster rate than normal. A possibility reveals itself when she learns how to carve runes with healing magic. The ensuing break from the streets leaves Valkera hopeful of a decent life.
The runecarver, age 14 to 16.
A Cormayan trader partners with Valkera to set up business on Farm Lane. The contract looks professional, and she trust the piece of paper with reverence, as most illiterate people do when confronted with the art of “painting sound”, only to find that she has been tricked into selling exclusively to a repressive military order with no profit for herself. The order’s desperation for supplies stems from a difficult struggle to supress a popular revolt in Edron, an island which they had just recently annexed, much to the displeasure of its inhabitants. Disillusioned by years of abuse, Valkera looks for an escape. She convinces the only friend she has in the order to help her stowaway on a trade ship for Liberty Bay, where she hopes to make a new life.
The healer, age 16 to 17.
Business in Liberty Bay proves an impossible task. The islanders often fall victim to pirate raids and established traders are disdainful of competition. One vindictive tradesman hires local thugs to trash Valkera’s little vendor on Straycat’s Corner, and she falls back into squalor once more.
Hopeful to make friends and simultaneously do some good, she volunteers to treat the slum’s disease-riddled children, who are turned away by corrupt temple priests for their lack of coin. In exchange for her service, she’s happy enough to take a hot meal and a roof to sleep beneath. Just as it seems like Vakera has found a new home, a particularly superstitious father to one of the children learns that Valkera can’t read or write and believes that her powers come from Zathroth-worship. Out of fear of being hexed, a mob drives her out of town.
The Circle of Golgari, age 17 to 19.
Valkera’s destitution takes her to the Venduran mountains where she learns that she isn’t alone in her predicament. The Mountain Hideout is home to the Circle of Golgari, a group of misfits and outcasts that has been shunned by the community as well, and they welcome her as their equal. For the first time in her life, Valkera has a real bed to sleep in, in a private room even. She loves her new friends and grows particularly close to one man, a sorcerer, who teaches her to read.
In the mountains there are more people who’s been driven out from society and for good reason. She stumbles upon this particularly cruel voodoo cult that tries to kill her. They would have done it too, had it not been for a knight who intervenes and slay the cultists. It’s her friend, the order member who helped her escape the abusive contract. The knight says the order has fallen a long time ago and that she’s been looking for Valkera to recruit her in the struggle against those who brought them down. Thinking of her friends in the mountains, Valkera refuses at first, but the knight reminds her that she’s in debt to her for saving her life twice now. Begrudgingly, Valkera agrees to join the Bey faction in the Dark Side civil war, leaving the mountains behind.
***
Bey, fifteen years ago.
Big thanks to Wizm for helping me with the historical facts!
Valkera wakes up in a shudder and gets increasingly aware of the gnawing ache. It must be at least the tenth time now and the pain seems to worsen with every passing hour. She’s reminded of Carlin’s cobbled stone floor pressing up on the front of her body. It’s unbearable. She tries to change position but is immediately aware of her friend snoring peacefully at her side. What the hell, Valkera thinks to herself, why can't I sleep like that? She tries to pull the bag of runes out from underneath herself, but there’s barely room to move an inch. They are hidden beneath the floor in one of the towers at the city’s east gate, on watch for the enemy. The serene face on her sleeping friend annoys her and she stifles an urge to drive an elbow up her waist. To calm herself, she close her eyes shut and slowly counts from ten. Of course, it does not help, it never does. Her left eyelid twitches in irritation.
They have been lying in wait for hours without having seen anyone through the narrow crack in the wall. At one point, Equoez had heard a noise and woke her up, but it was only a townsman out and about at his morning labour. The knight had quickly gone back to sleep while Valkera was left alone for hours, robbed of that sweet mercy herself. When it was eventually granted to her, it had been one of those restless ones that leaves you unsure of whether you had actually dreamed or just been lying there at thought. There had been nightmares again, commoners dropping dead around her, their mouths open as if screaming, though they were silent as the grave. The worst part of it all was seeing their hard faces and eyes staring accusingly at her, as though she had been their killer. Definitively awake and in pain, she blames all her nightmares on the ache, which she feels is working itself down the ischiadic nerve, agony radiating out to the outside of her thighs. Great, she thinks to herself and sighs, my fucking lot in life. Despite her age, aches have been a constant companion for as long as she remembers.
Valkera grew up homeless on the streets of Thais, never knowing the identity of her parents, and reckoned that had something to do with her poor health. Back ache, bad digestion, fevers and bruises. When she was fourteen, she had met a boy who had taught her how to heal the worst of her ailments, but they had never disappeared entirely. His home had at times been a sanctuary from the depravity in her life. That’s when I met Wizm, she remembers. He would often hang around the flat to do rune work, tell jokes and make grand plans for his future. The thought of those memories gives her goosebumps. She asks herself how she got involved in this mess, forced to fight him of all people, in a war so confusing that she struggles to remember what it’s even about. There must be a logical timeline though, a succession of causes, each followed by an effect that can be traced from the beginning until now.
The previous war was a complete disaster and those who deny it are morons. The enemy was cunning and moreover, they fought for a better cause, in spite of Equoez' conviction. Valkera turns her head to examine her friend, whom she envied sometimes for being able to find comfort in her beliefs. She was utterly convinced that she fought the spawns of evil, bringing justice to a dark world. She doesn’t look like the type of person plagued by nightmares, Valkera thought. Then again, she was one of those naive bastards who mistakes dreaming for reasoning, unable to understand the people that she fought. For years they had been trampled by the Alliance under noble pretenses when it was really about them preserving their power. If they had just admitted it, I would have respected them more.
According to Equoez, the enemy were cowardly in nature and utterly inept at war too. “We have Veldoor, Langbogen and Caldrin besides!” the fool would exclaim whenever somebody doubted, blind to see that the Alliance was entirely without spirit. Granted, it could be said that the Alliance had won a pyrrhic victory, but they didn’t recognize at what cost. Many of the most important veterans had died or were lost, and those who remained were no real killers. You’d have to be if you expected to win against this kind of people. She turns away from her friend with a snort. Had not the Dark Side, with greater motivation even, managed to recover from all their losses? Magius’ private war had been the ultimate inspiration for their drive to recruit and train mages, and what they lacked in fame, they made up for in ferocity. And once they were convinced of their superior strength, the quarrel began anew. The peace had done nothing to heal the old wounds that had festered in the absence of any real change, so the Alliance had responded by declaring war, unwittingly sealing their own fate in the process. And then the scores were settled.
Fools, Valkera concludes and again tries to pull the rune bag out from underneath herself. At last, she manages to get it out and heaves it on top of the snoring knight, who seems utterly unperturbed. Valkera rolls her eyes at her friend’s seemingly supernatural ability to sleep anywhere at any time. Knights with insignificant magical proficiency to make use of magic-wall runes were relegated to guard duty, a job so boring that it had evidently made Equoez able to sleep through just about anything. When the Dark Side defeated the Alliance army at the battle of the Green Claw Swamp, she had been taken prisoner when a scouting party found her sitting on the ground with her back leaning against a tree, snoring peacefully while “guarding” the supply cart. Valkera loves seeing her face flush red whenever she reminds her of that story.
She ponders on in the logic with renewed confidence. The Alliance had been defeated even before the first battle took place and left a power vacuum for the victorious to fill. What did the Dark Side do then? Well, what you’d expect. They were too numerous and hungry for blood, and not so unitary in cohesion as one could imagine, so immediately they broke up into several different factions depending on personal loyalties and tastes, each with a boss in command of its own gang. Valkera blinks and shakes her head in resignation, They held the world in their hands, then pulled it apart. She wonders what the world would have looked like had they wanted to establish a new order that replaced the old, but figures that it would have been an affair too dull for them to pursue. After all, they had no one left to fight when the enemy caved so readily. To think that Dagor called us traitors when we paid our way out. With the stroke of a quill, Vofibu inflicted more harm to them than any of Dagor’s battles ever could. He should have thanked the man. She smiles to herself and looks out through the crack. It’s still calm out there. In the alley across the street, she sees a stray dog curled up in sleep. Her smile fades slowly, lost in thought.
The vendetta had started with the murder of Dinaforce at the hands of Mordorion and his band. Valkera tries to remember what their motive was but can’t. What she does remember is the malice in Equoez’ eyes when she told her the news, and went on to predict the return of the glorious days when the allied guilds were the peerless super-power of the world. The prediction never came true, but Bey’s promise did. Dinaforce’s gang had gathered to swear death upon her killers and anyone who helped them, despite being at a serious numerical disadvantage. They were underdogs at guerilla tactics and could consequently choose the time, place and conditions for any battle. They welcomed their new enemy who had brought them a purpose again. "Death begets death", Valkera murmurs, quoting Oafah, the self-proclaimed messiah. Even though he was stupid enough to think anyone could reconcile the Alliance and Dark side guilds, he did have a gift with words. Anyone from the former allied guilds were invited to take part and Equoez were eager for revenge against Citadelica, who had allied with Mordorion, while Valkera begrudgingly came with. She’d rather not fight Wizm, who were her friend, and knew the prospect of winning was more than bleak, but-
Valkera is suddenly wrested from her daydreaming by something her senses register in delay. Something had passed by, right in front of her eyes through the crack in the wall, but she hadn't reacted until now. Everything in her head is at a standstill, and she tries to shake off the confusion and get back to reality. How much time had passed? It couldn’t have been her imagination. Then she notices the dog curiously observing something in another direction. She follows its gaze and clearly sees the silhouette of a cluster of shadows against a wall. While holding the object with her gaze, she carefully reaches her hand out to wake her friend, but suddenly jumps in fright.
"Is it them?" Equoez whispers and frowns apologetically for startling her. She is already on her knees preparing to leave the hiding spot. They are supposed to notify the war band, who is gathering outside Carlin’s east gate, when the enemy is on the move. This seems to be the moment they’ve waited for and Valkera is more than happy to leave the uncomfortable place behind.
"Yes, of course," Valkera hisses irritably, "gimme the fucking runes."
To her indignation, she notes that the knight isn’t as stiff as herself. Bitch is way older than me! Realizing her difficulty, Equoez smiles and extends a helping hand. Valkera slaps it out of her sight and with the support of a knee, she manages to get up while swearing under her breath.
”How many are they? Did you see Magius?”
“Hell if I know! They were too fast to count. Ten, fifteen maybe, whatever.” It was just a rough estimate, but she’s too embarrassed to admit she hadn’t been sufficiently observant on the watch. The bosses’ decision to fight or not would be based on their intel. There would be hell to pay if she’s the cause of a defeat. I suppose it won’t matter to a corpse.
”And Magius?” Equoez hands her the runes and dons her helmet.
“He’s always there isn’t he?”
“Right. Shall we?”
As they run down the street to meet up with the band, the sound of a whimper halts her track while Equoez continues without her, unable to hear through the helmet. She knows it’s dangerous to loiter alone and hesitates, but against her better judgement, she decides to go back.
Valkera’s heart falls at the pitiful sight in the alley. You fucking bastards. This wasn’t where the enemy had gone, it couldn’t have been them. She recognizes the magic, someone must have thrown a Soulfire Rune on the sleeping dog while passing by. What’s the point of it? When she realizes that it’s at its final rasping breaths, she takes off her backpack to rummage for a healing rune. Panic, rage and despair, all at the same time grips her chest tight and threatens to overwhelm her. Her search is frantic and she afraid that she’ll miss it if she doesn’t compose herself. By the time she finds what she’s looking for however, the dog’s breathing has already ceased. With eyes closed shut for a moment, Valkera stifles the surge of tears. She is petrified in place for what feels like minutes, then gets up with a jolt, throws her backpack on and leaves in a hurry.
As she’s out of the alley, someone slams into her, knocking her off her feet.
”You idiot, let’s go! We’ve got them trapped! Come on, let’s kill them all!”
Crulex and the rest of the war band have already disappeared behind the corner when the shock finally breaks. With a deep sigh she’s up and running, trying to catch up with her comrades to join them at the bloodletting, leaving the remaining shred of sense behind her.
Continuation: Carlin 19th sep 2008 Bey vs Sat
***
The war, age 19 to 24.
The comfortability and enlightenment in the Circle of Golgari is but a distant memory. As when she was young, her life is again wholly miserable, all because of the war. She hates the degeneracy, filth and cruelty in her life and feels duped of the chance to live decently, and the war does in no amount of capacity bring about glory and heroism. Not to her. No, she has never been at such a low point in her life as nobody cares whether she’s alive or dead. As one of many spokes in a wheel that relentlessly kept turning, every miserable day is the same as the day before. She had once been a simple pickpocket, but at least she hadn’t hurt anyone. She had also been a healer, aiding people in need, but now she’s forced to use her magic to harm and kill, all because of a debt to a friend who isn’t even around anymore, abandoning the war and Valkera in the process.
She is as friendless and poor as she was ten years ago, and the war shows no sign of ever coming to a close. There is no last shout into the wind. She deserts in silence, leaving it all behind.